KAMRADEK IT-BERATUNG
About This Website
KAMRADEK/OS, 2026 Static website. HTML, CSS, JavaScript, Markdown. Phosphor on glass, simulated. Idea & design: Wolfgang Kamradek — Execution: Claude (Anthropic)
The Idea
This website is a self-portrait in phosphor — green from the factory, amber at the push of a button: a fictional operating system from an era when computers still hummed, flickered, and smelled of warm dust. Whoever arrives here sits in front of a picture tube — with windows to drag around, a logo to peel off, and a terminal that actually answers.
The look is not a costume but an origin story: screens like this are where I learned my craft. That a retro tube, of all things, presents my work with the newest technology — large language models — is the point: tools change, the craft remains.
Why CRT? A Short History of the Tube
Before flat panels conquered the world, an electron beam drew the picture line by line onto a coated glass tube (CRT, cathode ray tube). The coating — a phosphor mix — determined the color: green shaped early PCs, terminals, and countless UNIX consoles (IBM 5151, DEC VT100); later, amber tubes grew popular, considered easier on the eyes. You can switch between the two phosphor modes — P1 green, P3 amber — in the top right corner.
These monitors had quirks, and the quirks are exactly their charm: the glass was curved, the picture flickered slightly, the line raster (scanlines) stayed visible, slow phosphor made characters linger, a sync error would send a bright bar rolling through the picture — and on power-off the image collapsed into a glowing line that slowly faded. Anyone who displayed the same screen for too long knew burn-in: ghosts of the past, etched into the phosphor forever. You will be spared that last one here.
What Is Active Here
All the quirks are lovingly recreated — a catalogue of works:
- Curved tube glass — elliptically rounded edges and a deep inner shadow give the screen its picture-tube shape
- Scanlines, vignette, and glass reflection on the screen
- Phosphor glow and subtle flicker of the type
- Sync roll — the bright bar traveling through the picture every few seconds
- Occasional glitches (brief image tearing)
- Boot sequence on first visit — BIOS, memory check, login (
rebootreplays it) - Page transitions as tube collapse: the picture falls into a glowing line and rebuilds
- A window manager: windows can be dragged, stacked, and freely resized at their bottom-right corner — and the logo sticks on top like a decal, grabbable and freely draggable (a double-click is worth it)
- A real terminal with a virtual file system, tab completion, history — and a game
- Two phosphor themes (P1 green / P3 amber), German/English, keyboard navigation (keys 0–5)
- Consideration: with "reduce motion" enabled all animations rest, and
CRT:OFFswitches the tube off entirely
The Terminal
The terminal is not decoration but a small shell (guest@kamradek). help lists all commands, ls shows the file system — the pages of this website live there as Markdown under ~/pages/. The game jailbreak is a bow to computer and film history: GATEKEEPER-84 guards eight legendary passwords — from Spaceballs to the Doors of Durin — and only lets through whoever recognizes them from the gate's riddle.
How This Site Was Made
This work is itself proof of what I offer: the site was built entirely by Claude (Anthropic) — code, effects, game, texts, all in dialogue. The idea, concept, design decisions, and sign-off are mine; I did not write a single line of code myself. This is what AI-assisted work looks like when someone with decades of operations experience sets the guardrails.
Under the Hood
"Everything should be made as simple as possible, but not simpler." — Albert Einstein (attributed)
Behind the retro façade sits deliberately boring, rock-solid technology: the content is pure Markdown, Eleventy turns it into static pages — no server, no database, no running application to patch. A git push triggers an AWS pipeline that builds the site and stores it in a private, fully sealed-off S3 bucket (Amazon's object storage) — no read or write access from the internet, virtually no attack surface. In front of it sits CloudFront, Amazon's global CDN, the only thing allowed to reach that storage — and only over an encrypted connection. Copies of the site live at edge locations around the world, and the TLS certificate is managed and renewed automatically by AWS Certificate Manager. The nice part: with S3 and the CDN the site scales elastically — a sudden surge of visitors doesn't faze it, there's no server to buckle under load. The term for this is serverless — with an often-overlooked upside: where no server of our own runs, there is no server log that records your IP address in the first place. The approach isn't new, by the way — this S3-plus-CDN architecture has run stably and virtually maintenance-free since 2016; it just keeps getting refined.
In short: 1984 on the screen, 2026 under the hood.
Credits
Code, effects, and the game are original work. One building block comes from the free-software world and is used with thanks: the VT323 typeface (© The VT323 Project Authors, SIL Open Font License). Details: cat /etc/credits in the terminal.